I liiiiiive! And so does this one wing.
Just the one.
I liiiiiive! And so does this one wing.
Just the one.
Behold, my magnum opus. I can quit art now.
Cheers, all!
Workin’ out dat dragon bod (finally!). Figuring out my hinges, then on to the art for this one. I have a new goal for the deadline for this game, as my production on it dropped off significantly after some life events happened (2018 was a wild, wild year).
Cheers, all :)
Updated grfx, yooooooo (ノ´ヮ´)ノ*:・゚✧
For those who celebrate, I hope you had some great holidays :)
What do I do, you ask, in them times when I’m not gamedev’in? Well, come on down - if curiosity provokes ya - to that there ArtStation and see fer yerself!
Why? Because it’s ArtStation Day! (Yes, I’ve only just learned about this)
Color palette shift time!! MB is has a bit of a different arc than Hood did so I wanted the environment to reflect that.
(Hm, just realized I don’t need that second arrow on this level… Level design realizations via gifs, yay!)
Cheers, all!
Look at that luscious beard! The guy who pulls the pulley is doing the Lord’s work… and by that I mean Prince J.
Hey, it’s a living…
(Also - nice one MB, real smooth shot there… as a side note I think I’ve gotta make it so Feather Dude can get splishity-splashed.)
Note: Totes posted this yesterday, but to my other tumblr on accident. Hehehe…
There’s procedural pulley prestidigitation afoot!
…Baaasically I’ll do anything I can to get out of actually animating.
¯\_(ツ)_/¯